Não conhecido detalhes sobre The First Berserker: Khazan
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It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
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As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem possibilitar personalizar efetivamente suas táticas para conquistar diversos ESTILOS do chefes e navegar por cenários do combate variados.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
A história do game possui uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado por traição e quem realmente foi o Bastante vilão dessa história sangrenta.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Esses problemas do balanceamento impactaram muito negativamente na minha gameplay, felizmente sãeste coisas simples por se resolver com um patch futuramente, contudo fica cá este aviso do The First Berserker: Khazan qual certas partes do game não parecem justas com o jogador.
Vejo isso Ainda mais como uma decisão para promover o desenvolvimento, já de que executar um mapa completo da demasiado mais manejorefregatráfego, contudo junte isso ao fato do de que as armas sãeste drops aleatórios de inimigos e o ímpeto de explorar diminui bastante, usando 1 Bastante impacto até mesmo na atmosfera geral do game.